﻿namespace = shogunate_bookmark

# Genpei War
shogunate_bookmark.1000 = {
	scope = none
	hidden = yes

	immediate = {

		if = {
			limit = {
				game_start_date = 1180.11.10
			}

			character:10110025 = {											# Taira Kiyomori
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 20000
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 10
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 10
					}
				}
			}

			character:10120075 = {											# Minamoto Yoritomo
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 20000
					men_at_arms = {
						type = onager
						stacks = 100
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 10
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 10
					}
				}
			}

			character:10120084 = {											# Minamoto Yoshinaka
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 10000
					men_at_arms = {
						type = onager
						stacks = 100
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 5
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 5
					}
				}
			}

			character:10120111 = {											# Takeda Nobuyoshi
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 4000
					men_at_arms = {
						type = onager
						stacks = 50
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 2
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 2
					}
				}
			}

			character:10120113 = {											# Yasuda Yoshisada
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 4000
					men_at_arms = {
						type = onager
						stacks = 50
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 2
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 2
					}
				}
			}

			character:12515000 = {											# Yamamoto Yoshitsune
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 5000
					men_at_arms = {
						type = onager
						stacks = 25
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 3
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 3
					}
				}
			}

			character:12420102 = {											# Toki Mitsunaga
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 5000
					men_at_arms = {
						type = onager
						stacks = 25
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 3
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 3
					}
				}
			}

			character:10120072 = {											# Minamoto Yukiie
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					levies = 5000
					men_at_arms = {
						type = onager
						stacks = 25
					}
				}
				spawn_army = {
					uses_supply = no
					inheritable = no
					name = event_troop_default_name
					location = capital_province
					men_at_arms = {
						type = armored_footmen
						stacks = 3
					}
					men_at_arms = {
						type = armored_horsemen
						stacks = 3
					}
				}
			}


			# Enable all De Jure CB to promote unity of Japan

			every_culture_global = {
				limit = {
					OR = {
						has_cultural_pillar = heritage_hokkaido
						has_cultural_pillar = heritage_tohoku
						has_cultural_pillar = heritage_kanto
						has_cultural_pillar = heritage_hokuriku
						has_cultural_pillar = heritage_chubu
						has_cultural_pillar = heritage_kinai
						has_cultural_pillar = heritage_saigoku
						has_cultural_pillar = heritage_kyushu
						has_cultural_pillar = heritage_buddhist
						has_cultural_pillar = heritage_imperial_court
					}
				}
				add_innovation = innovation_divine_right
			}


			# Degrade claims on Shogunate to avoid endless wars

			title:e_nmih_japan = {
				every_claimant = {
					make_claim_weak = title:e_nmih_japan
				}
			}

		}
	}
}
